Meet Slope Rush
A rolling sprint through five ever-changing sky worlds. Ice, sliding hazards, neon ramp jumps and crosswinds arrive as you go. Chase gem streaks, skim past grumpy jellies, candy gates and spiky rollers, and clear a mission in every world.
How to play Slope Rush
Drag to steer or use Left/Right (A/D). The ball accelerates automatically; stay on the track and avoid the red hazards. Gold-edged ramps jump gaps automatically. Consecutive gems raise their value up to ×5; a close pass by a hazard earns 60 bonus points. Gems are banked when a run ends; 20 and 60 banked gems unlock new ball colors. Orange boost pads give a short burst of speed and ×2 points, and smash hazards in your way. Eight gems in a row start Gem Fever: a magnet pulls nearby gems in. The track runs through five worlds of about 4,000 m: Candy Skies, Mint Glacier (an icy deck, so the ball drifts), Sunset Dunes (hazards sweep across the track, then settle on their spot before you reach them), Neon Night (more ramp jumps) and Storm Peak (crosswinds push you sideways), then loops with sliding hazards everywhere. Each world sets a short mission, shown under your stats; clearing it gives a shield that breaks the next hazard you hit, or a gem magnet.
A tip for your next run
Make small corrections early, and steer a little sooner on ice. Watch where a sliding hazard settles, not where it is; gems are a bonus, survival comes first.